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Abandoned boat

Abandoned boat I modeled for an upcoming short film. The topology was done in Maya and the displacement in Zbrush afterwards. Rendered in Keyshot.
Very greatful I had the chance to work on this project. I found the process of mixing both hard surface and organic modeling particularly interesting for this asset.

Boat in context. Project: Parallelum. 
Compositing: Théo Lemarié, Simulation: Elliott B. Touikan, Texturing: Sophie Khung, Lighting: Emma Beaulieu

Boat in context. Project: Parallelum.
Compositing: Théo Lemarié, Simulation: Elliott B. Touikan, Texturing: Sophie Khung, Lighting: Emma Beaulieu